Unit 66- Constraints of 3D
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| Comparison between Yoshi's model in Super Smash Bros (N64) on the left, and Yoshi's model in Super Smash Bros Melee (GameCube) on the right. |
When developing a video game, the developers are given constraints (for example, a character model can be no more than 3000 polys). They generally shouldn't go over these constraints. Of course, when developing a game for a more powerful console (like the PS3) constraints are often higher due to it being able to handle more detailed 3D models. But on a console like the Wii, due to it's much inferior hardware, the constraints will be a lot more lower for the game to be able to run smoothly. This is why when you a game is ported to a platform with lower specs, features of the game (most notably the graphics) have to be dummed down in order for the system to be able to run it.
